Content Designer/Game Writer/Copywriter/Ghostwriter/Ghost Rider
https://www.linkedin.com/in/alberto-ourique-a08a4523/
I designed narrative elements and storylines for experiences and gamified projects for companies such as SAP, Sicredi, Pernambucanas, Dr. Oetker, Prime Video, and Spinnin' Records/Warner Music. I also worked as a freelancer for many studios, such as the Brazilian Aquiris, Wondernaut, and Hammerfist, and a short-term job for EA. I worked in Hermit Crab Game Studio, a Brazilian studio focused on brand licensing, sports games, and social games.
I actively participated in the construction of Tube Live, a YouTuber simulator. I provided insights for the game narrative, content, and minigames for my friend Alessandro Martinello(the creator of Toren and Mullet Madjack) of Hammerfist Studios: https://store.steampowered.com/app/657510/TUBELIVE/

I helped the Hermit Crab team design the card descriptions, names, FTUE, narrative, and all the logic behind Barcelona Freestyle, the official Barcelona FC Card Game.

https://play.google.com/store/apps/details?id=com.hermitcrabstudio.f2p.barcafreestyle
I also worked as a content designer and copywriter helping in-game narrative assets to launch many LiveOps and DLCs and advertising campaigns for Aquiris game studio in Horizon Chase Turbo, a successful racing game franchise present on many platforms: https://store.steampowered.com/app/389140/Horizon_Chase_Turbo/

I also worked in narrative ideation with Wondernaut. I helped in the worldbuilding and even in the system design and loops of some events, dialogues, lore, and general narrative assets of Iron Hive, an Indie City-builder Roguelike card game: https://store.steampowered.com/app/2679070/IRONHIVE/
